Bride
LV. 18 Environmental MASTER +3 Design and art, +2 cats Equipment: Coffee. Nothing magical. Just coffee. But like the really good kind, you know?
Groom
LV. 14 Physics-mage +3 charisma, +6 Comics, +4 Long-winded Feats: "Let me tell you about..." - Once per session, Bryan may roll a charisma check to disable someone by trapping them in a lecture about the esoteric details of comics, or science.
Maid of Honor
LV. 20 FREAKING DOCTOR +6 Adorable, +4 Flute Feat: "Mad Game" - Late at night, Kirsten gets +20 to charisma rolls.
Groomsman
LV. 15 Engineer +5 Kickboxing, +10 cooking, +3 Knowledge (Nerd-domain) Equipment: White belt of Brazilian jiu jitsu. This equipment "doesn't do anything; I just take a lot of damage."
Bridesmaid
LV. 18 Engineering Rogue +2 Knowledge (board games), +3 accidental intimidation Companion: Bear, the Direwolf of Adorableness.
Groomsman
LV. 10 Paramedic specialist, LV. 8 Herbologist +3 Knowledge (sci-fi), +4 healing
Bridesmaid
LV. 21 Veterinary Druid +4 healing, +2 Search and rescue, +8 Animal Handling, -4 Accents
Groomsman
LV. 8 Bard, LV. 2 Entrepreneur +3 Knowledge (Learning), +7 Illusion (BS-ing)
Bridesmaid
LV. 18 Stormwater Knight Traits: "Totes Adorbs" - Forces disadvantage on all intimidation checks made against her, because it’s like yelling at a puppy. "Surprisingly Tough" - Battle-ax proficiency
Groomsman
LV. 30 Cyber-Decker +12 Puns, +7 pop sci-fi, +5 beer, -12 sportsball